json files in the "overwrite" after changing settings for a particular mod in MCM. Create a single mod from Overwrite (right-click Overwrite > Create Mod), which only removes the warning and doesn't actually tidy up the files. Right click on the screen and select New Folder. The guide needs to be updated for new versions of MO2. I should take that file and move it into the Bijin AIO mod folder and let it replace the existing . The "Overwrite" folder is an "always on" folder - whatever it's inside will always be loaded. This can be overcome by creating an MCM menu in the vanilla games data folder and copying each mods MCM there. Share. The only way these settings stay with the game with a new start is if I create a new mod from the MO2 overwrite folder and activate that mod. Click on the Open List Options icon above the left panel (tools icon) and select Create Empty Mod. While the cache-files created by running SSEedit and appearing in /overwrite/ are irrelevant then it comes to 1, 2 and frequently 3, these cache-files will still trigger a warning in MO2's upper right corner and having zero warnings is the main. BSA and both BSA's include \textures\12345. So I am unfamiliar with how Mod Organizer 2 handles overwritten files, updating old addons, and using custom profiles and the ramifications of the profiles with addon updates. In that folder find GenerateFNISforUsers. better late than never. Wrye Bash, xEdit, FNIS,. OLD out of date documentation maintained by MO2, abou. 1. exe' file found in the Morrowind directory (under /Mopy). Uses a system of creating a virtual file structure from separate folders, and then injecting those into the game at runtime. Don't use it myself, though. (4) Add tes4ll_ultimate. Since xedit will create different files for every new mod, it would be best to either keep the folders in your overwrite folder, or to go into the MO2 program settings, where you can select "Create Files in Mod instead of Overwrite" which should redirect the backups and the cache files. Repeat original step 2 and navigate back to BodySlide. exe from within MO2. 1. 3. Open the mod folder, edit "tes4ll_ultimate. Alternatively, click Tools>Settings or hit Ctrl + S. Parse Archives: MO2 settings -> Workarounds -> Parse Archives (experimental). When done, click on Launch Nemesis. When you run GenerateFNISForUsers, the files should go into a mod named. Tips below. 0 Contains a path template which may simplify the process for some. Now we can go back to MO2. 4. esp into the same or different new mod folder as desired. Enabling logging in . I totally borked my game so I uninstalled most of the mods and am starting over. MO2 puts files in Overwrite when it doesn't know where to put them, so you need to move them out yourself and put them in the mod folder that they're supposed to be in. Indeed they are. ini. dll is located at DataF4SEPlugins in Fallout4 game directory. open the archive and copy the file named rootbuilder. 3 Details This is an example of what had happened. So if you want a mod to overwrite everything, it's priority will be like 400, at the bottom. ; Right-click on Data Files ; Click Set as data files directory I am, however, thinking I'm missing something or doing something wrong. hit finish to confirm it. As I stated earlier, I am used to manually modding stalker games. Well, they're not useless. What should I do? I even gave permissions to SKSE,Skyrim,Steam and MO2 with fire wall. Delete anything else you have in the overwrite to only keep the textures folder. Right-click on the word "overwrite" and select "Create Mod. It will now be saved to the Overwrite folder. Morrowind shows by. Activate the mod in the left pane then place it just above your bashed patch (if you have one) in the right pane. If you don't know where the overwrite folder is, you can right click on the "Overwrite" row in your mod list in MO2, it should always be. Click "Finish". Posted August 30, 2020. This is relevant to Skyrim and possibly matters much less for other games. okay, i have some free time. Maybe Vortex will get there eventually with their new DEV team but honestly at this point it just feels like Nexus should co-opt MO2 as their official platform. I learned that it is better to rename the file for the. Tannin42, on 04 Feb 2013 - 08:42 AM, said: Â Â Â @X-buZZ: MO doesn't delete files, "Optimizer Textures" does! What the tool does is create a new. ago. While MO2 let you merge mods during mod. Fallout 4 is a pretty good game. This applies to other stuff that require. Posted July 25, 2019. It is called Overwrite because it always takes the highest priority and so any files in there will always overwrite everything. I know the basics, but one thing that confuses me is the overwrite errors. Click apply and OK. I also believe that mods turn red when they are overwritten on the Mod Organizer 2 screen. py. exe Start In: C:GamessteamappscommonSkyrim Special Edition. I remember from watching a tutorial on using MO2 which addressed overwrite files, explained that creating a new mod with them is almost always the right thing to do so I did that (New mod named JustMods INI Output) however it says that there's no valid game data for it. ago. Tsukino_Stareine • 2 yr. Shuffle patches and overwrites as needed. Set the output path as your MO2 overwrite folder. Generated files will be saved to MO2files/ overwrite folder, you can leave them there. 2. The one aspect of Mod Organizer 2 that I haven't been able to make sense of is the "overwrite" folder. options to put all future files created by SKSE into that same mod instead of Overwrite. Go to the Downloads tab in MO2. You can make a blank mod, call it something like BodyslideOutput, and then use the option to have the bodyslide output put into that folder, and not the general overwrite folder, thus allowing you to swap profiles easier. Select BodySlide from the right combobox and click on Run button (Always run it from Mod Organizer) Select Choose game for Skyrim Special Edition. Any reason for this? I renamed the mod with the STEP category prefix in the left pane. The app can still use its actual installation folder for working files and such, but the final output should be structured as if it was in "data" so MO2 can just use it as-is". If you go to edit executables in MO2, there's an option when you click bodyslide to output to a mod instead of overwrite. Just click on dyndolod resources in your load order and see what is conflicting. A mod that installs after another will completely overwrite any conflicting files installed by a preceding mod. walkswithwolf • 3 yr. Because of this MO2 has a completely new vfs library (called usvfs) that was made to support 64bit programs as well. Whichever mod you want to win conflicts should be lower position (higher priority #) in install order. The correct steps are now: Create a mod for the cleaned master. Then click OK. esp so that mods like XP32 will work. Select the Outfit/Body as shown (you can select the preset you want) and click on Settings. Tannin42, on 04 Feb 2013 - 08:42 AM, said: Â Â Â @X-buZZ: MO doesn't delete files, "Optimizer Textures" does! What the tool does is create a new. To reset everything in MO2 and restore the game to vanilla, assuming you haven't done anything that polluted the game folder, all you should have to do is create a new profile via the card button in the toobar. SSE Engine Fixes and DLL Plugin Loader (meh321) are both listed as fulfilling the prerequisite for using . Hello Keeping a long story short am looking to see if there's a way to quickly find and remove overwritten files by installed mods through a function of sorts in mod organizer in order to minimize space usage, am using a heavily modded Skyrim atm just going through optimizing textures and the lot and going through the mods one by one to. give it a name, hit next. restarted it, updated it, and pressed the launch button. From the mod installation instructions: 4. d7856852 • 1 yr. PC SSE - Help Is there any way to recover files deleted from "Overwrite" folder in MO2? I deleted patch files I had in the folder by mistake, but instead of going to the bin, the files just disappeared. ini in Mod Organizer 2 Skyrimprefs. Be sure if you are using MO2 to place Community Shaders above (lower priority) all of its shader feature mods. 3. Balmung6 • 2 yr. > Bottom. Don't unpack. esp typically ends up in the MO2 overwrite folder. The one aspect of Mod. Installed/enabled mods, file overwrite rules, plugin order, plugin groups (LOOT groups), and plugin-to-plugin specific load order rules all have their own screen. The fnis. wtfisajesus. mo2의 강점 2는 모드별로 파일이. If you use MO2 (recommended) all . r/skyrimmods. This mod should appear at the bottom of the list just above Overwrite, if it's anywhere else in the list the right-click on it and select Send To. Doesn't seem to have anything to do with these settings loader mods by maskedrpgfan. esp and I have my plugin with the changes saved. You should also see a highlighted mod when you click on a mod to let you know if it is overwriting a mod or being overwritten. What I like to do is create an empty mod in MO2, name it something like Bodyslide Output, and when the time comes to build your outfits, hold Ctrl then right click 'Batch Build' and select the custom output folder. exe is in the same folder as SkyrimSE. ago. In the dialogue name the mod "BodySlide Output". Now you go to the bottom of the left pane. In the normal Windows file system, the Overwrite directory exists in. Basically any tool that outputs files will put them in the override folder unless told otherwise. Clean the master. . Best. MO2 was initially started by Tannin, the creator of the original Mod Organizer, to take care of 64-bit games such as Fallout 4. It was kind of torture - manually restoring all behavior . If using MO2 close xEdit and move the new ModGroup from your overwrite folder to your Unofficial Skyrim Special Edition mod folder in the left pane of MO2. Post only the "usvfs-*" log here or in PasteBin. Following these steps, you can tweak MO2 overwrite orders until your mods all play nice together in-game!Use MO2 to install all your F4SE mods and those folders will be created normally. Because of this MO2 has a completely new vfs library (called usvfs) that was made to support 64bit programs as well. Also, seems like to OP when creating the Nemesis executable configuration did not set the "output in. I've not been having any problems using SKSE through MO2 with my regular mods installed through the organizer. You should have this. Run Wrye Bash and create a bashed patch. A nicely organized and coherent system to organize your Skyrim SE mods in MO2. When done right click on overwrite and select then name the mod DynDOLOD - Textures. BSAs load in the order their esps are loaded. The werewolfmastery. Double click on MO2 overwrite (at the bottom), you should have this. The fact that the files end up in Overwrite is probably because MO2 cannot ascertain which mod they came from. This can be overcome by creating an MCM menu in the vanilla games data folder and copying each mods MCM there. ini files permanently? Mousetick seemed to say they could not. We want to create a readable structure so MO2 will install both the desired meshes folder and the desired plugin. These files will still be loaded fine in-game, and will be prioritized as if they are the last mod in the left pane of MO2. Hello, I'm new to MO2 and was happily installing mods into Skyrim SE (Avoiding AE for now until more mods are updated) then I noticed I am getting some files in the overwrite section. This way you control exactly what is changed and how by intercepting it for inspection and manual sorting/placement into the very robust virtual file system that this software creates to protect your actual Fallout installation. . I understand the biggest mod managers in development right now are MO2 and Vortex; here's hoping they eventually get the ability to force file writes to go to the overwrite folder instead of actually modifying files. Note the actual order of overwrite, with the bottom bullet being the one to override, and the top bullet being overridden: ESM "Master Files" ESP/ESL "Plugin Files" (Can use LOOT suggestions) Mod files (Uses MO2 Priority Order) Overwrite (aka loose files, overrides everything else)That's the whole point of MO2 you don't overwrite anything you just move the mod whose got the files you want to be the conflict winners below the files you want to ''overwrite'' , in the left section pane just drag and drop, it even comes with a thunder icon that when you click it tells you exactly which mod it is conflicting with / overwritting files from. Simply extract the archive into your MO2 installation folder and let it overwrite. I recently moved from Vortex to MO2 so i have had to relearn how to mod using MO2. One of them has a dropdown menu of its own that lets you create an empty mod folder. Generally you want to move files out of Overwrite into either the mod that generated the files or into a new mod immediately after the files are created. 4. hmm And then if you go to delete the grass mod in MO2 you delete everything out of the overwrite folder. 2. . Add the following arguments: -sse. Yes, from that you can create a mod called something like "SKSE Output". hope this helps. Any mod that generates files is going to drop stuff in Overwrite unless you configure it otherwise. The typical rule of MO2 is that whatever is at the bottom overwrite what at the top. I had tried to clean up my profiles and had placed all new Overwrite SKSE files into a empty mod file that was selected but labelled to a profile for some weird reason it . Find the Skyrim Together Reborn mod. 0. If it's a different computer on the other hand install SSE. Mainly mods not showing up in the menu. 設定:表示言語、ゲームフォルダのパス、「Nexus Mods」への連携などを設定できます。 通知:Modの導入に問題が発生した場合、右下に発生している問題の数が表示されます。 ツール:Modの導入に必要なツールを選択し、「実行」を押すとツールが起動されます。. . Rightclick on the bar overwrite, check the folder > open in explorer, you should have a file called meshes. ini" In INI file you could specify:. select Stardew Valley if it's there, otherwise browse for it. On the right-panel of MO2, click the "data" tab and go to the following folder: Data > Tools > GenerateFNIS_for_Users. This is the Overwrite directory (also known as Overwrite folder, Overwrite mod, or simply, Overwrite). Wabbajack is an automated modlist installer. After cleaning all of your plugin files, you will notice MO2 is warning you about files in your "overwrite" mod. Inside the Overwrite folder there's a folder named MWSE. ini/. Or even easier, right click on the Overwrite folder and choose create mod. The nemesis output folder is something you're meant to create in order to organize files that would otherwise go to your overwrite. • 2 yr. 4. My understanding is that when you have mod files that conflict with each other, the "overwrite" folder at the bottom of the mod list on the left turns red. MO2 has two main panes: plugin pane (right pane) and install pane (left pane). I've tried running it from inside MO2 and stand alone. 1. exe in. In these cases, MO2 will notify you and prompt you to help. make sure the mdos in mo2 are sorted by priority then you can drag mods wherever you want. MO2's file explorer integration system, the priority order in addition to the load order, the nitty-gritty control over every little detail, the manual drag and drop (talos bless the drag and drop), the overwrite folder functionality, the ability to easily set up my executables to generate files in different places, the priority order dividers. Might be worth installing one to check it out and see how the list curator did things, or do some searches for info on that idea / practice. ba2's for it (if any) Select and right-click, send to *. Activate the mod with the master. The main difference between the two is that the virtual file system (vfs) used by Mo1 does did not support 64bit games. Thank you! I have a two quick queries. exe, right-click on it and select "add as executable" and click OK on the new window. MasseM71 • 3 yr. hey is it possible to change the mods path of mo2 to direct game folder like nexus mod manager does? i mean i want mo2 to install mods like nmm does; overwrite game's data folder. If it's same computer but different disk you can use Steam to move SSE for you and in this case you don't need to re-install SKSE etc. Is through MO2 you can adjust nemesis to where it outputs straight to a mod you have created. If they're already in there, from having done it before you set up MO2, that's fine. I thought that maybe the jsawyer mod might be resetting the difficulty but it doesn't say anything about doing that so I'm not sure. We suggest creating a new mod out of these files by: Right-click Overwrite in left pane of MO2 and selecting Create mod; In the new pop-up window, insert SKSE Output; Click OKMO2 very specially handles files/folders structure so then script try to open srs_id. Hey, so me and my mate are trying to get Skyrim Together Reborn working to play coop however, no matter what we do the game launches at a weird resolution of 3680 x 2134 in windowed borderless. PC SSE - Help. However, I can virtually guarantee you'll have a ton of flickering in-game. If you don't call the folder that you redirect SSEEdit. This is separate from the overwrite indicators next to other mods which. ini, falloutprefs. Also thanks for making this mod, these are perfect to drop into main menu randomizer to see some fresh artwork. Open the folder in Explorer, and copy the ENB files and directories in the Root folder. This will show you what archived files are overwriting other archived files as per the left pane's. Like when you have a mod that creates an ini settings file or log file during the game it will go to Overwrite after you close the game, then you have to put that file into the. Copy the master to the mod folder. But again, now that I installed a seperate installation of Ruffled Feather with only BDS I saw that NONE of the files conflicted with. I've posted screenshots below of my MO2 window including the load order on the right hand side and ones of the overwrite file issue. This only seems to affect DD items like corsets, dresses, boots, and some gloves. When you first create a ESP file, that also get put there. Things in Overwrite will always take precedence in case of conflicts so it’s usually good to keep it clean of anything that isn’t a log file. Cool, thanks for all the info! If using MO2 close xEdit and move the new ModGroup from your overwrite folder to your Unofficial Skyrim Special Edition mod folder in the left pane of MO2. Then drag SIMM to a higher priority than Noble. I found that useful just to keep that portion out of the overwrite. WARNING!!! Delete anything else you have in the overwrite to only keep the meshes and textures folder. i was using nmm and now i have to switch to mo2, but if all of my mods be in same folder it would be easier to keep track, and im honestly fine with the whole overwriting thing. 4: Keeping /overwrite/ empty makes it easier to see any other warnings in MO2's upper right corner. Let Nemesis proceeds. Open Bodyslide Accept the game path, Go to settings change Game Data Path to your MO2 Overwrite folder, hit OK. If the file does not exist in. Generate terrain LOD files, they end up in the dedicated output folder. Those aren't needed (unless you want to try to. Right click on MO2 overwrite, select All Mods and Create empty mode above. I have both wearable lanterns and simple knock se along with a few other SKSE plugin mods and they all work through MO2. Run it. Running a program from MO2 will write all of the files in MO2's "overwrite" folder instead of the usual data folder. The Install instructions in the manual say to Install 1) DynDOLOD Resources, 2) vanilla billboards and then 3) billboards for tree mods in the same order as the mods. its mainly if you want to control any load order conflicts and make sure. Move the extracted folder with the . Link to MO2 Screenshot of it in action. This is a MO2 problem. Not precisely necessary, they could even technically stay in overwrite -- MO2 just needs to 'see' them so it can load them. Let's Start With The Basics. The answer is always MO2 due to the control it offers for load order and overwrites (meaning you can decide NOT to overwrite certain files even if the load order would otherwise do that). Hello all, I am running into an issue where I went through and cleaned my skyrim files following Nordic Skyrims guide. AutoModerator. The left panel will determine which files will be directly overwritten : textures, meshes, scripts (sometimes esp files if you downloaded the translation or body conversion of a mod for example) : anything file in a mod's Data folder. When you run GenerateFNISForUsers, the files should go into a mod named. ENB & Reshade. 1. I am fairly new to MO2, coming from NMM whenever that was a thing. Click OK, then launch BodySlide from the dropdown list like you do skse. ago. And then: - RIght panel Data tab > Scroll do target folder. Environment It happened with the latest version 2. yes it does actually. Meanwhile, MO2 has the same level of complexity regardless of how many mods you hae installed. The three situations where I've seen a need to move stuff out of overwrite are: New esp's made by xEdit or xEdit scripts. You should also have an "SSEEdit Output" mod toward the bottom of the left pane. ThisIsMeOO7 • 5 yr. I like to create an new overwrite folder for each profile (create a. You can leave them where they are, it won't cause any problems and FNIS will be applied properly, or you can create an empty mod at the. And then did a search on my rig. I made an empty mod and named it overrides and just move all the override content to that empty mod I. It is best to go in to your Mod Organizer > mods folder and create a mod folder called Output BodySlide (or something similar that you recognize. In addition in Vortex you can compare files side-by-side, while in MO2 you only see one mods file at a time. If you used the default install path, follow these steps: 3a. So you'll. Create a single mod from Overwrite (right-click Overwrite > Create Mod), which only removes the warning and doesn't actually tidy up the files. my overwrite folder has a lot of crap in it. VaneixusPrime. . MO2 unlike MO can handle skse plugins. Goto MO2 menu tools -> Workarounds tab -> [x] Enable archive parsing With that option enabled, MO2 should show Skryim - Misc. Right click -> 'open in explorer' is useful in MO2 for this, As well, you can use the 'Overwrite' mod folder to create a new mod folder by right clicking on 'overwrite' and then selecting 'Create Mod' if the overwrite folder contains any files. Be sure the game data path points to your NOLVUSSTOCK GAME folder and output path point to your NOLVUS. It is now actively maintained by a team of developers, from all backgrounds, and is now able to do much more than Tannin ever envisioned. This keeps the root directory clear. You move each one up or down in the order and that. . I'm fairly new to using MO2 and I've installed quite a few mods using it. What i do to keep the overwrite empty at all i times so i dont miss anything is, i have Nemesis write to a mod "Nemesis Output" and xEdit cache to a mod. MO2 Türkçe dile sahip olmadığından İngilizcesi olmayanlar için olabildiğince detayına indim, bu durumda buraya göre hareket etmek en sağlıklı sonucu almanı sağlayacaktır. Create an empty mod and rename it "xEdit Cache" (alternatively "SSEedit Cache"). Otherwise you can manually move the output to a mod, or just leave it in override if you don't care about losing it. Doesn't necessarily create problems, but since loose files always overwrite bsa regardless of the order in mo2, unpacking it may cause the unpacked files to overwrite other loose files depending on your file order. Close MO2. Add the creation kit to MO2 as an executable. Last time I checked, it wont let me overwrite anything and installs as a seperate mod. . After running it everything it generates will be in Overwrite. Of course I keep the nemesis homemade mod at the highest priority so. Also let me know if anyone has Steam installed into a folder called "Program Files (x86)" r egardless of the drive it is on. Left is plugin load order. 3WeekOldBurrito. esp and no Grass Cache Fixes. MO2 manual file install guide for Loose Files. Mo2 Overwrite folder confusion Im toying a bit around with bodyslide, trying to make some armors fit my cbbe body. Starting the Game. Meaning, even if example mod 1 include. If you install/remove new animation next time and require to re-generate FNIS, remove the old "ZZZ- FNIS" and generate a new one. Sounds good. Drag and drop the renamed files from the xEdit Backups folder to the Data directory and choose to overwrite/replace, if asked. Things in Overwrite will always take precedence in case of conflicts so it’s usually good to keep it clean of anything that isn’t a log file. Open game folder (button in MO2 to do it, or 'browse files' via Steam library) Find plugin and associated *. Differences with Mod Organizer 1: MO1 and Mo2 can be considered different programs. MO2でModをインストールする際は、Dataフォルダがどこかを指定したり、新しいフォルダを作成し、ファイルを移動させることができる。. Please note the MO guide's description of 'Overwrite'. Differences with Mod Organizer 1: MO1 and Mo2 can be considered different programs. Previous step : 10. I use MO2! Maybe you've discovered by now - the Overwrite folder is where MO2 will put everything that a tool produces when run from the executables menu. Be sure if you are using MO2 to place Community Shaders above (lower priority) all of its shader feature mods. This result is on a profile with only . ModOrganizer uses a Virtual File System to apply mods to your game, rather than writing files directly to your Skyrim folder. call the other, DynDOLOD output. Or just leave it all in Overwrite. because of the way mo2 is creating these folder paths, the data files arent saving. For example, you could change the FO4LODGen executable to point its output argument to your MO2 Overwrite folder and simply create the mod from there. Start the CK and make changes until you are ready to save. Settings -> Workarounds -> Enable Parsing of Archives. . In Mod Organizer, go ton the configure/edit executables and overwrite the steam app ID with yours. Move the Overwrite. . 덮어쓰기 모드를 두 번 클릭하고 파일을. nif 和贴图 . I think it should already have a shortcut for smapi, if not. Any help would be greatly appreciated. exe and the executable. You can leave them in there if you want, but for the sake of organization you should probably make them into a mod. After converting Serenity to Vortex, switching from blank profile in Vortex takes 31 seconds while game startup takes 44 seconds. If you do not plan on clearing the overwrite, then ignore this warning, as your cleaned masters are contained in it. dds, the order of mod 1 and mod 2 doesn't matter. Getting Started. if your using mo2, it will default to your overwrite folder. This is simply an extra step compared to NMM. This video walks you through how to leverage the excellent MO2 Profile Management system to preserve a beloved mod list and game save, while also being able. MO2 can be downloaded from GitHub or Nexus Mods. TildenJack. Community Shaders will create a folder called "Shader Cache" after its initial compilation process. After Associating Bethini with MO2 and opening the ini edit tabwithin Mo2 I see 4 . Hopefully these will be of use to you!How to. #ModOrganizer 's #Overwrite mod folder is a source of frustration for new modders and. I have downloaded the exe file and moved it to a folder inside the main Mod Organizer 2 folder. I have set Bodyslide to run as an . esp is supposed to be merged with the moonlight tales mod according to these steps: Step 1: Download and install the file 'Moonlight Tales Main 2_05' on this mod page via Nexus Mod Manager. It is best to keep the ModGroup with the mod. If you are using MO2, then nothing should go to Data folder anyway. json. What you do with them depends on what those files are. The way MO2 adds new files is to follow three rules: If the file already exists in a mod then that file will be overwritten, nothing will appear in Overwrite. . You can create a empty mod (I made one named log files) and drag ShaderCache there so you don't see it keep popping up in Overwrite. Lesskarr Wolf. In the dialogue name the mod "BodySlide Output". Install mods into the appropriate separator. Hence why you'll have a different load order in each pane, depending on mod requirements / your preferences. Environment It happened with the latest version 2. Just run FNIS as per usual. 6) In the MO2 mod list, right-click on Overwrite and select Create Mod. Check Output to a mod instead of Overwrite and select ModOutputs. It does not apply to MO2 users as MO2 mods are not actually installed into the data folder. I think the one found in the internet was from a previous build/localized. If it's just a simple retexture (and the ESP is indeed empty), then yes, you're perfectly safe unpacking the BSA. Give it a name, maybe "ZZZ - FNIS", and enable it. Example, using the Wabbajack list Serenity (July 2021 version) as a benchmark, switching from blank profile in MO2 takes 1-2 seconds while game startup takes 60 seconds. For what you want, make sure SIMM is a higher priority in the left pane than Noble. Create files in mod instead of overwrite. Generally you want to move files out of Overwrite into either the mod that generated the files or into a new mod immediately after the files are created. Not permanently though. BSAs follow load (plugin.